![]() This was much faster for development as there was no need to write a cartridge every single time and updates could be fairly quick. The main benefit of this unit was the built in NPDP-ODEM companion card, this allowed it to connect to a PC with the NPDP-ODEM PCI card and stream game data directly from the PC instead of using the NPDP cartridge. It is aimed at programmers directly and allowed standard debugging features such as breakpoints and memory editing. to control which game will be inserted, including a small LED panel displaying the number of the current game. As the NPDP cartridges could store up to 3 different games there is buttons. ![]() It has four standard Gamecube ports on the front, a cartridge slot for NPDP cartridges and DIP switches which control the region (PAL/NTSC-J etc). The GDEV unit was built using an Orca board, which was the name of the board used for very early prototype Gamecube development 5. ![]()
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